Sep 23 2012
Article presenting team-building games as “best practice” | AME
See on Scoop.it – lean manufacturing
In his 1951 novel Player Piano, Kurt Vonnegut describes team building games that were eerily similar to the ones in this article. This approach has therefore been around US corporations for at least 60 years. But does it work?
We know that simulation games are effective as a Lean training tool, for example, but they are direct metaphors for the production work the participants do. The idea that generic games, unrelated to work, would be effective at developing teamwork is anything but obvious.
A promoter of this approach is quoted in the article as citing “research from MIT,” which I couldn’t find on Google. Experimental proof would require two groups of similar teams engaged in similar projects, with one group using these exercises and the other not. Then it would compare their performance on work projects.
We are also supposed to show respect for people. How respectful is it to an employee’s expertise to put him or her through this kind of experience? With the same time and money, you could send a machinist to a seminar on new cutting tools, with the duty to report on learnings to colleagues, or you could send a warehouse manager to learn about, say, RFID.
See on www.ame.org
Wei Chen
September 25, 2012 @ 9:27 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Jonathan Kennedy
September 25, 2012 @ 9:29 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Paul Yandell
September 25, 2012 @ 9:31 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Michel Baudin
September 25, 2012 @ 9:32 pm
I was not asking for an ROI, just some proof that it makes teams work better, whatever that means. Assuming you have a budget for training, the real question is whether you should spend it on team building games in a forest or on the acquisition of technical and managerial skills that are directly and immediately applicable on the job.
I have used an elaborate game called Legotractors to teach Lean Assembly and Lean Logistics, and two more to teach SMED, one to show what you can do in a machine shop as a result of achieving SMED, and the other on how to actually do it on one machine. I know this kind of games to be very effective as a teaching aid.
But this is not what the article in Target is about. In it, you see middle-aged men helping each other walk tightropes, or carrying each other through a web of ropes. If it is a metaphor for the work they do, it is pretty far fetched.
I have not reviewed the Hawthorne experiments’ data, but there is a wide body of opinion that the Hawthorne Effect is an urban legend, and in particular that the Hawthorne data don’t show any. I would be wary of spending training funds on the expectation of a positive result due to the Hawthorne Effect.
Mark Robertson
October 4, 2012 @ 6:08 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Wei Chen
October 4, 2012 @ 6:14 pm
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Bryan Coats
October 4, 2012 @ 6:16 pm
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Rick Bohan
October 4, 2012 @ 6:18 pm
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Lu Ann Nester
October 4, 2012 @ 6:21 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Paul Yandell
October 4, 2012 @ 6:24 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Karen Wilhelm
October 4, 2012 @ 6:26 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Paul Yandell
October 4, 2012 @ 7:07 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Jean Kelley
October 4, 2012 @ 7:12 pm
Comment in The Association for Manufacturing Excellence discussion group on LinkedIn:
Michel Baudin
October 4, 2012 @ 7:31 pm
The above comments contain accounts of personal experience, some philosophy, and some principles, but not reference to a scientific assessment of whether having people play tug-of-war or paintball in a forest has any impact on teamwork on the job.
I had heard that the Hawthorne effect was a myth, and that the effectiveness of brainstorming was questioned. But, until reading Karen’s comment, at least I believed Maslow’s hierarchy of needs to be solid.
It seems that, in the field of psychology and sociology of work, we accept assertions just because they are sort of plausible. In mechanics, chemistry, or electronics, we don’t do that but, in those fields, fallacies are easier to expose. I realize that experiments that could establish the relevance of team building games would be time consuming and expensive but, without such experiments, we can’t know.